A decision that, at least from my first test, seems to have a clear impact on the game, given that it allows access to troops and exclusive skills. Not a bad idea and equipped with some more than interesting ideas, see the possibility of relocating the aforementioned tower in other places thanks to our magical powers, which seems to be able to give the title that extra something.Īlso interesting is the possibility to choose at the beginning of the game, in addition to numerous levels of difficulty, also what it is your own class. All by playing the role of a young apprentice called to take command of his master’s magic tower and unravel a dark mystery. In short, SpellForce with Conquest of Eo leaves its placid comfort zone, where it had managed to find an all in all winning formula and to carve out a niche of enthusiasts, to approach the panorama of 4X with a sprinkling of turn-based strategy. We tested the game with the following PC: A wizard and his tower Will he have been able to convince me or was it perhaps the case to remain faithful to the old canons of the series? An intriguing experiment awaited in the future on the PC market and which I had the good fortune to try in preview in recent days. With SpellForce Conquest of Eo of Gravity and THQ Nordic want to try to change the cards in order, moving on to a particular one hybrid between 4X and a turn-based strategy. The saga currently held in the hands of THQ Nordic has in fact been around for almost twenty years, proposing works halfway between strategic and role-playing games, winning the favor of many gamers without ever managing to establish itself as a masterpiece or as one of the sacred monsters such. SpellForce is certainly not one of the best known names to video game enthusiasts, but if you love the strategy genre you have probably at least already heard of it.
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